The Serenity Glaive


Beneath the blade of the glaive is a crystaline chamber holding a shard of what appears to be a gilded bone. It radiates with the golden light of Eldath herself, a reminder of the wound she sustained at the hand of her lover.

This weapon is developed entirely by me for use within the D&D 5e ruleset and is for non-commercial use only.

Contents:

Stats:

Price: Artifact / Priceless
Found In: Echoes Throne Rock


Attunement by a Cleric Required
+2 Weapon / 2 handed, heavy, reach

1D10 Slashing, 1d6 Radiant
(Awakened) 2D10 Slashing, 1D8 Radiant

Tranquility

The Glaive's reliquary chamber glows gently with a dim light that shines out to 10ft around you, which can be doused using its command word as a free action.

Pragmatism - People you speak to are inclined to hear reason in your voice while you bear the standard of Eldath. You gain a +2 bonus to persuasion checks. Additionally, targets of your Calm Emotions spell save at a disadvantage while you are attuned to the Glaive.

The Serenity Glaive of Tranquility has 1s4 charges that recharge at dawn and can cast the following spells:



Charges Spell
1 Calm Emotions
2 Beacon of Hope
3 Dispel Evil and Good


(Awakened) Atonement - Each dawn, roll a D20. On a 20, the Glaive becomes imbued with the spirit of Eldath, which may be used to change the alignment of one creature. That creature must make a Wisdom save against your spell DC or have its alignment changed to neutral good. The creature can repeat this save every day at dawn for one week - at which point the change becomes permanent.


Order

The Glaive's reliquary chamber glows gently with a dim light that shines out to 10ft around you, which can be doused using its command word as a free action.

Command - Wielding the mark of Eldath evokes her steadfastness, determination, and authority. You gain a +2 bonus to intimidation checks. Additionally, targets of your Command spell save at a disadvantage while you are attuned to the Glaive.

The Serenity Glaive of Order has 1D4 charges that recharge at dawn and can cast the following spells:



Charges Spell
1 Command
2 Dispel Magic
3 Geas


(Awakened) Submission - Each dawn, roll a D20. On a 20 the Glaive becomes imbued with the spirit of Eldath which may be used to command a number of creatures equal to your proficiency bonus to lay down their weapons. Those creatures must make a wisdom saving throw against your spell DC or they become passive. The creature can repeat this save every day at dawn for one week - at which point the change becomes permanent.


Attunement

In order to attune to the glaive, the owner must either follow through with its associated quest or be a child of Eldath's bloodline.

There are two outcomes to completing this quest - one for any good aligned creatures, and one for lawful/neutral evil aligned creatures. True neutral creatures may choose either one. Each attunement provides unique qualities.

The spirit of Eldath appears to the creature the first sleep after they attempt to attune to the Glaive. She peers into the mind of the creature - gauging their moral compass.

Hook

As you reach the deepest point of your rest, you see the sign of the goddess in the darkness of your sleeping mind. Two crescents turned upward and overlapping in the center with a thin star that runs down the center. It appears in self-luminous red, glowing like the corona of the sun, and burns brightly until it fades into the chimeric landscape of the space behind your eyes. In its wake is the goddess herself - a nebulous form that tracks with your eyes like an afterimage. A massive wound at her breast bleeds with negative space. She lowers the Glaive to you, leveling its point at your center.

What is the nature of peace to you?

In a world of turmoil, what do you protect?



The Power of Tranquility

If Eldath deems the creature to be of a good alignment -

My guidance comes with cost. If you wish to wield my power - dedicate yourself to me by purposefully laying down your weapon the next time you encounter a foe. Put your faith in the power of peace.

The following combat, if the creature completes this task - they will be revisited by Eldath upon their next sleep.

You have deemed yourself worthy child. As my dedicant, you must swear to never strike first. Make this promise and wield me with purpose.



The Power of Order

If Eldath deems the creature to be of an evil alignment -

My guidance comes with cost. If you wish to wield my power - dedicate yourself to me by bending a foe to my will. Make them see the value of peace.

The following combat, if the creature completes this task - they will be revisited by Eldath upon their next sleep.

You have deemed yourself worthy child. As my dedicant you must swear to eliminate my foes who would refuse a peaceful life with the same mercy that was shown to me. Make this promise and wield me with purpose.

As long as a creature upholds either promise they will remain attuned to the Glaive. If at any point they break it - they will suffer a psychic backlash, taking 5D10 psychic damage. This can happen up to 3 times, at which point they become unattuned to the weapon which becomes a mundane glaive whenever they attempt to wield it.



Note -

If the Glaive is awakened, there is more leeway - resetting the failure count and increasing the limit to 5, however the backlash becomes more severe. If, at this point, the vow is broken the creature is spurned by Eldath, taking 5D10 psychic damage. Additionally, all creatures affected by mind altering effects as a result of the creature's power as the Chosen are reverted back to their original states with the knowledge that they have been manipulated.

Finally, the creature loses access to their cleric abilities until they either atone, or seek a new patron.


Refusal

At either encounter, the creature may reject the quest. If they do - the spirit of Eldath is consumed by the wound in her chest, the darkness spilling out of her and enveloping her form.

Humans are such short-sighted weapons

At this point the glaive becomes a mundane weapon whenever the creature attempts to use it.


Unattunement

Removing the item does nothing, and no spell outside of Wish will unattune the creature from the Glaive. If removed, regardless of distance, the Glaive will appear next to its owner after one short rest.

After a creature pledges itself to Eldath, they will be unable to become unattuned to the Glaive outside of breaking its vow.


Awakening

After 1 year of remaining successfully attuned to the Glaive, its owner may attempt to contact Eldath either through a ritual performed by the Stoics of her clergy (with the use of a diamond worth at least 5,000gp), or by upcasting the Commune spell to 9th level.

The creature will then enter a trance-like state where they cannot be awakened by outside means for 15 minutes (or at the DMs discretion), during which time Eldath again appears to them as an afterimage in their mind's eye.

Speak, child.

You've done well by me. It seems there is still a glimmer of hope for mortal kind yet.

I ask of you to spread my influence. Become my hand and lead with the purpose of peace at any cost.

As her image fades, the owner of the Glaive awakens in a flash of golden light that coalesces at the owner's chest, burning into them the sigil of Eldath. From this point on they will be considered as Eldath's chosen.

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